Monthly Highlights #2

TexturesCom_Stone_Cladding_3_header3.jpg

Monthly Highlights #2

Scans + Procedural + Ornaments

Past month we focused our efforts to expand our ever increasing catalog of Walls, with tons of concrete, stone and and even wooden panels!

Last but not least, a batch of new ornaments, more overlays and some other super handy materials.


MARCH HIGHLIGHTS


TexturesCom_Ornate_Wall_header3.jpg

SCANNED WALLS:

Extremely high-res scans, with up to 50.000 x 25.000 px! Even the saw marks were captured this time.


TexturesCom_Medieval_Floor_9_Path_header.jpg

MEDIEVAL FLOORS:

After the huge success of our Scanned Pavements (featured last month), we kept feeding the library with more floor styles, everything you’ll ever need to create your own RPG dungeons!


TexturesCom_Rubble_Small_header.jpg

DEBRIS:

Using a hybrid procedural workflow developed by us, we created seamless rubble sourced from actual scanned debris. The best of both words!


TexturesCom_Aluminium_Pipe_Expanded_header.jpg

SCANNED PIPES:

Scanned using real aluminum pipes and in-house technology to capture the shapes and reduce noise, yes: we have scanned metal.
Available in two versions. (Expanded, Collapsed)

 

TexturesCom_Egyptian_Set_02_header5.jpg

EGYPTIAN AND CHINESE ORNAMENTS:

Yet another hot release from the ornaments team: we studied the design elements that made Egyptian and Chinese architecture what they are today, and deployed into an easy-to-use set of patterns, downloadable as .obj or height maps.

TexturesCom_Chinese_Set_01_header4.jpg
TexturesCom_Chinese_Set_02_header4.jpg
TexturesCom_Egyptian_Set_01_header4.jpg
TexturesCom_Egyptian_Set_02_header4.jpg
 

TexturesCom_Stone_Bricks_header.jpg

PROCEDURAL WALLS:

We also made a super comprehensive set of concrete surfaces, wall cladding, bricks, and even exotic materials such as bamboo.
Ready to use as .sbsar files or flat maps.


TexturesCom_High-Rise_3_header3.jpg

HIGH-RISE FACADES:

For all the Matte-Painters out there, we’ve included three High-Rise Facades for background buildings. Each set features an Emission map, and the amount of lights is controllable via the age slider. (w/ the .sbsar file)

 

TexturesCom_Stains_4_header.jpg

MORE OVERLAYS:

Following the recent debut of this new category, we are in constant progress to add more content. These overlays are amazing storytelling tools, and work incredibly well both as standalone masks for texturing, or as helper nodes inside Substance, to complement the default library with fresh nodes.

 

And finally, this month’s free sample is:

Enjoy!


What material set would you like to see added to the site? Let us know in the comments!

*Substance Designer is a third-party app and property of Adobe.