How-to: use PBR Materials in Cinema 4D

Today, we’re going to explore: C4D Standard/Physical Render


(step-by-step guide featured at the bottom of the page)


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Step-By-Step Guide:

 

1.

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The first step is to create a New PBR Material, which will be the base for our shader.

 

2.

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Inside the Reflectance tab, plug the Albedo map in the Color Slot of the Default Diffuse Layer.

 

3.

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Under the Default Reflection Layer, Set Type to GGX and plug the Roughness map into the corresponding Slot.

 

4.

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And finally, let’s add surface detail with a normal map:

Inside the Normal tab, plug the Normal Map in the Texture slot.


 

5.

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If you’re not rendering metallic surfaces (materials that come with a Metalness map), you can pretty much call it done by now.

If you’re rendering metals though, there are some extra steps we need to perform:

Back to the Reflectance tab, Add a new GGX layer.

 

6.

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Rename the layer to Metallic, for ease of use, and set Attenuation to Metal.

  1. Plug the Roughness Map into the Roughness slot;

  2. Plug the Albedo map into the Color slot;

  3. Plug the Metalness map under the Layer Mask roll-out menu, in the Texture slot.

  4. Under Layer Fresnel roll-out menu, set Fresnel to Conductor.

 

7.

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Also, if your material features transparency, you can easily enable that by going to the Alpha tab, and plugging the Alpha map into the Texture slot.