Monthly Highlights #2
Scans + Procedural + Ornaments
Past month we focused our efforts to expand our ever increasing catalog of Walls, with tons of concrete, stone and and even wooden panels!
Last but not least, a batch of new ornaments, more overlays and some other super handy materials.
Extremely high-res scans, with up to 50.000 x 25.000 px! Even the saw marks were captured this time.
After the huge success of our Scanned Pavements (featured last month), we kept feeding the library with more floor styles, everything you’ll ever need to create your own RPG dungeons!
Using a hybrid procedural workflow developed by us, we created seamless rubble sourced from actual scanned debris. The best of both words!
Scanned using real aluminum pipes and in-house technology to capture the shapes and reduce noise, yes: we have scanned metal.
Available in two versions. (Expanded, Collapsed)
EGYPTIAN AND CHINESE ORNAMENTS:
Yet another hot release from the ornaments team: we studied the design elements that made Egyptian and Chinese architecture what they are today, and deployed into an easy-to-use set of patterns, downloadable as .obj or height maps.
We also made a super comprehensive set of concrete surfaces, wall cladding, bricks, and even exotic materials such as bamboo.
Ready to use as .sbsar files or flat maps.
For all the Matte-Painters out there, we’ve included three High-Rise Facades for background buildings. Each set features an Emission map, and the amount of lights is controllable via the age slider. (w/ the .sbsar file)
Following the recent debut of this new category, we are in constant progress to add more content. These overlays are amazing storytelling tools, and work incredibly well both as standalone masks for texturing, or as helper nodes inside Substance, to complement the default library with fresh nodes.
And finally, this month’s free sample is:
What material set would you like to see added to the site? Let us know in the comments!
*Substance Designer is a third-party app and property of Adobe.